All posts filed under: research

CitySkin: The 1st Walk

Here are the pictures from the big walk that concluded out residency in Canada this Winter, and beautiful little video of our process, both by the very talented Sandrine Beaud. It was a cold, freezing in fact, day, and really pushed us all hard, but it […]

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MCR Helmet Refinement

So I used the filming day as a chance to see how the helmet would hold up over an extended time of use, and also how it would work on different female and male heads. There were some big issues that I need to solve: […]

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Flex Felt Flesh

For the moving part of the MCR Helmet I have developed a new material I am calling Flex Felt. I take a rigid recycled PET felt, supplied by the excellent The Collective, and by strategically removing some of the material I can create areas of […]

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Behind the Film

The Expansion chapter of the Metacognition Revolution (see Project Map) is about the potential Meditation has to positively transform not just the individual, but the larger community. The personal benefits of Meditation are, in many places, becoming fairly widely known and accepted, but I also […]

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Neural Lace Construction

I am very excited to report that for the Neural Lace of my EEG Cap re-design I will be working with 3D knit experts at Kobleder. Kobleder are industry leaders in Technical Knits, producing incredible 3D knitted forms for a range of purposes, from furniture to […]

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MetacogRevolution Game

For the Expansion section (see project map) of the Metacognition Revolution I am making a game aimed at 16yr olds taking part in the MYRIAD Project. The game’s purpose is to enthuse and inspire the young people and schools to learn more about the benefits of […]

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Earpiece refinement

After deciding my initial shape through modelling on the example ears in clay I am now refining to ensure the best fit with as wide a range of ears as possible. I have printed three sets of incrementally changing pieces to explore three different choices. […]

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Neural Lace

I’m continuing to work on the EEG Headset design, the core component of which is the support material which holds the sensors to the scalp. This will be attached the the ‘headphone’ style element to cover the top and back half of the skull, and […]

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Headphone Research

Whilst in Boston I presented three form proposals to Judson and his team. After much thought considering their comments I have decided to proceed with developing the 3rd option, which basically involves integrating the EEG tech into a familiar form: over-ear headphones. I once heard […]

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