All posts filed under: wearables

Sangha

Sangha is a helmet constructed from a muscle-like recycled PET ‘Flex Felt’ that reacts to live data from the wearer’s brain via built-in sensors. If the user is stressed, the helmet will remain closed. Once the wearer becomes calm through Meditation, the helmet opens up to […]

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Assembly time…

Finally able to assemble/solder the prototype headset for the Metacognition game, which I have decided to call Sangha, which is one of three Jewels of Buddhism and means community. Been slowly but steadily working towards this over the last few months, step by step. I […]

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Filming Day

Ah I love a good filming day! Always so hectic, but it was also amazing to see things coming together. In this instance this was also a chance for me to see how comfortable and  durable the helmet was, I relished the chance to grab […]

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Flex Felt Flesh

For the moving part of the MCR Helmet I have developed a new material I am calling Flex Felt. I take a rigid recycled PET felt, supplied by the excellent The Collective, and by strategically removing some of the material I can create areas of […]

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Behind the Film

The Expansion chapter of the Metacognition Revolution (see Project Map) is about the potential Meditation has to positively transform not just the individual, but the larger community. The personal benefits of Meditation are, in many places, becoming fairly widely known and accepted, but I also […]

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MetacogRevolution Game

For the Expansion section (see project map) of the Metacognition Revolution I am making a game aimed at 16yr olds taking part in the MYRIAD Project. The game’s purpose is to enthuse and inspire the young people and schools to learn more about the benefits of […]

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Earpiece refinement

After deciding my initial shape through modelling on the example ears in clay I am now refining to ensure the best fit with as wide a range of ears as possible. I have printed three sets of incrementally changing pieces to explore three different choices. […]

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Neural Lace

I’m continuing to work on the EEG Headset design, the core component of which is the support material which holds the sensors to the scalp. This will be attached the the ‘headphone’ style element to cover the top and back half of the skull, and […]

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Boston

I’m heading home today after a very informative and inspiring trip to meet with Judson and his team at the University of Massachusetts Medical School. I was able to present my work on re-designing the EEG Mirror for a clinical space, and learn more about their needs […]

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3 Forms

After lots of fun playing around with different shapes an materials I’ve boiled it down to three form proposals to share with Judson and his team in Boston. Form 1 Reduced Standard Form 2 Alternative Materials Mesh/Felt Form 3 Integrated Tech Process shots:

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